Soul Attributes

Eight-attribute leveling, scaling, and build planning.

Overview

Eight core attributes shape every build — Vigor, Mind, Endurance, Strength, Dexterity, Intelligence, Faith, and Arcane govern health, stamina, FP, equip load, and damage scaling.

Stat Allocation

Spend skill points across attributes on level-up. Points are earned from gym progression and allocated through the Souls Framework stat UI.

  • Vigor — Maximum HP.
  • Mind — Maximum FP for skills and spells.
  • Endurance — Stamina and equip load.
  • Strength / Dexterity / Intelligence / Faith / Arcane — Damage scaling for weapons, spells, and status buildup.

Weapon Scaling

Weapon scaling converts allocated attributes into bonus damage. Each weapon defines numeric coefficients per attribute in the soul attributes config — letter ratings E through S map to those coefficients.

  • Coefficients — Numeric scaling value per attribute — see individual weapon pages.
  • Letter ratings — E through S grades summarize scaling tier at a glance.

Magic & Attributes

Spells and incantations require minimum attribute thresholds and scale damage with their governing stat.

  • Intelligence — Frost sorceries, glintstone bolts, and staff scaling.
  • Faith — Healing, lightning, and flame incantations.
  • Arcane — Status-focused hexes and hybrid weapon skills.

Attributes

Each attribute has its own page with scaling weapon lists where applicable.